Black Mesa is also apparently kept supplied by a conventional freight rail linked to the outside, managed in the Freight Yard.Īn example of the state of disrepair of some parts of the facility, here in a roughly repaired toxic waste storage unit.The complex also features multi-story car parks (where only Black Mesa SUVs can be found), arsenals of nuclear and conventional weapons, and a local electric rail materials transport network, Sector E Materials Transport.The complex is dominated by a number of underground laboratories, test areas (including an Anti-Mass Spectrometer), and administration offices, most of which contain very high-tech equipment, and even a rocket launch site.Chemical processing plants are also seen and as the facility is located within the desert water treatment plants are required to recycle waste water. The facility is self-sufficient, housing its own: ventilation, cold and hot water, central heating, sanitation, drainage, and power generation systems including a Hydro-Electric Dam and multiple types of electrical generators and reactors, some using nuclear technology.One of Black Mesa's modern electric trams riding along the Black Mesa Transit System. Black Mesa can be completely sealed from the outside. The complex is also equipped with retinal scanners and alarms, as well as heavy blast doors that may shut down in case of fire, explosion or other event. Security guards, carrying firearms and trained for emergencies, are present in all of the facility. Black Mesa undertakes its various scientific researches in the facility, which is a very high-security complex, as each employee is required to undergo a series of rigorous security checks to access most areas.However the surface areas of Black Mesa feature more modern construction. Some areas are also described by characters such as Rosenberg as "old" or "abandoned" several areas of the complex are badly run-down despite the obvious fact that they are still in use. Several Half-Life texture files' names contain the word "fifties", suggesting the facility is as old as from the 1950s. The Black Mesa facility was apparently built over several decommissioned ICBM launching and testing silo complexes probably constructed during the 1950s, which was converted into a vast civilian institute for the research of almost every conceivable scientific discipline.5.2.9 Biological Waste Processing PlantĪ fast food outlet seen by Barney Calhoun in the Black Mesa Transit System.5.2.4 Area 3 Medium Security Facilities. Improve code, clean up some stuff and use newer OpenG元. Other GoldSrc games maps will probably load without problems, such as Counter-Strike.įixing areas that overlap (map loading sections) that cause z-fighting and some extra walls Try to add other Black Mesa maps to expand the universe: Opposing Force, Blue Shift and Decay might be possible. **List of overlaps found: ** TODO list (ordered from highest to lowest priority) Isometric is supported! (samples here: and )Ĭounter-Strike 1.6 maps are supported as well! It can be compiled under Windows with MinGW. WON is untested, so please report any issues.įor other platforms it can be compiled after installing the required libraries and using the alternate makefile. The map folder and files halflife.wad and liquids.wad are needed for the program to run. If using the WON version, PAK files will have to be extracted. In order to load another config file, drag and drop it to the executable (or pass it in the commandline as an argument). Another config file can be created in order to load maps from GoldSrc games, for instance check halflife.xml. The configuration file, config.xml, lets you set a few settings (FOV, resolution). The latest binary for Windows can be downloaded here: Models, decals, and other objects won't be rendered. The main aim is not to make it playable, just to be able to navigable (noclip). It allows for realtime rendering of the Black Mesa Research Facility. This project is a renderer designed specifically to explore the world of Half-Life.
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